
Video Games Design
I graduated as a video games designer by the Camilo José Cela university in Madrid in 2015. As video games are always based on user interaction, these were my first approaches to the world of User Experience design.
Demonized

Concept & development
From 2011 until 2014 I was Game Designer for the PufProject team. Demonized was the biggest project we ever conceived, an action RPG thought for online coop gameplay.
As a Game Designer I had to design fighting systems, pathing and detection solutions, level design, story and more!

End result
Even though we were a small team we managed to put together a demo for the Madrid Games Week which consisted on a whole level, enemies and different attacks and weapons for the player.
Despite the early state of the demo it was one of the most popular booths among the different projects.
Saber y Ganar
Back in 2013 I was part of the team that made the official adaptation of the most famous TV contest in Spain into a mobile video game. Saber y Ganar has been airing since 1991 and has since been a part of our culture.

A tricky one
As a Game Designer I had to design the screen layout for each of the different mini-games that comprised the contest and work in communication with the team in Radio Televisión Española to find better ways of translating the TV experience into a satisfactory game experience.
This proved to be quite challenging since we had to comply with several client requirements while making the user feel as they would do if they were in the real TV show. All of this in a tiny smartphone screen. Definitely a tricky one.